Dead End
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Dead End

Dead End is an experimental role-playing game in which the player takes on the role of a civilian in a modern day setting, as they are thrust into a struggle for survival. This site is still under heavy construction. We appreciate your suggestions
 
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 Step 3: Your Skills

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Posts : 11
Join date : 2009-10-08

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PostSubject: Step 3: Your Skills   Step 3: Your Skills I_icon_minitimeThu Oct 29, 2009 11:56 pm

Hope you saved some of those character points, because now we need to buy skills. Each skill is based off of one of your basic attributes(this basic attribute will be noted on the skill in the Skill List). The cost of a skill depends on two things: The difficulty of the skill, and the final skill level you wish to attain. You will need to use the table below to calculate the cost of the skills you want.

Skill Cost Table
Final Skill Lvl Easy Average Hard Very Hard
Attribute-3 - - -1
Attribute-2 -- 1 2
Attribute-1 - 1 2 4
Attribute+0 1 2 4 8
Attribute+1 2 48 12
Attribute+2 4 8 12 16
Attribute+3 8 12 1620
Attribute+4 12 16 20 24
Attribute+5 16 20 24 28
Extra+1 +4 +4 +4 +4

But how do I know the probability of success at different skill levels? Glad you asked.

Probability of Success Table
Skill Lvl Probability of Success
3 0.5%
4 1.9%
5 4.6%
6 9.3%
7 16.2%
8 25.9%
9 37.5%
10 50.0%
11 62.5%
12 74.1%
13 83.8%
14 90.7%
15 95.4%
16+ 98.1%

Seems confusing I know, here is an example, hope its helpfull.
If i want my character with a DX of 12 to have the skill Driving, I see on the Skill List that Driving is a DX based skill with an average difficulty. I want my Driving skill level to be 14 so I will have a 90.7% success rate. I go to the row Attribute+2 then over to Average to see that that skill costs me 8 character points.
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